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Bsg deadlock ships
Bsg deadlock ships












However, I think one of the factors that has not been dealt with in this game - knowing the threat - is 360 degree positioning of weapons in all directions. In space, a threat from any point is even greater. Navy fleet at sea, there is a threat from other ships from any point of the compass all around, a threat from above by cruise missiles like the Harpoon and aircraft as well as a threat from below from submarines and torpedoes. As in actual combat, but particularly in space, the enemy threat could come from anywhere - above, all around and/or below your own position.and at varying distances. The new FTL "Jump" set-up is also very realistic in three-dimensional space. If I do end up writing a review it would be positive but with quite a few cons listed. However I would apologise for the word laziness, I could and should have used a less antagonistic word and to be honest the word does not describe the drawbacks i've found with this game accurately. Such as ship selection, inability to group units and set formations to name a few. Also the encounters are still predictable, it does not make a difference which direction the ships are facing at the start.Īlso the laziness comment was not related to this one dynamic, it was related to a quite a few drawbacks in combat which seem to make this game a micro management nightmare. See lytleclan's comment below to see one example on how you could have interpreted player feedback. Rather than laziness, this was added due to player feedback. We received a number of comments that this make encounters too predictable and repetitive, so we changed it so that the starting positions are different each encounter. This works best for patient players willing to escort the Janus into position and to negate more powerful units, such as Basestars, with greater speed and efficiency.Originally posted by Black Lab Games:Until the last update, all encounters started with the fleets facing each other. The drawback to this approach is that it divides forces to peeling away armor at different locations, thereby doubling effort.Ĭareful planning and weapons choice can reward patient players, as the extra munitions slot gives the Janus more tactical options than the ranger, including a 'three-in-one' combination finisher for larger targets: Armor-piercing for slot 1, torpedo for slot 2, and nuke for slot 3. Manticore scouts and Janus escorts can "go high" and effectively drive the enemy down their z-axis while a Battlestar, Ranger, or gunship placed low can shoot upwards at the target, creating damage on the top and bottom of enemy craft, which frequently have less armor than the front and broadsides. Because its main guns are on the bottom, the Janus works best with a "high-low" pairing with other ships, particularly Battlestars. It has little to no ballistic coverage on the broadsides or to the rear, instead putting all of its most lethal abilities to the front. In terms of close range ballistics, its most powerful guns are on the bottom of the ship, making a front/top-down attack vector its ideal angle. Alternately, the Janus can deliver powerful barrages all at once, though this is a 'high-risk, high-reward' strategy, as the cooldown leaves the Janus vulnerable for three turns. If using for fire support, it requires four turns to reload and, like the Ranger, careful players can layer a rhythm of firing allowing for continuous fire every turn, with a break on the fourth turn as the last cooldown cycle. By comparison, the Janus sacrifices firing rate and ballistic versatility in favor of an extra munitions slot and additional staying power. The Janus is a counterpart to the Ranger, with thicker armor and an extra munitions slot, making it an even more specialized munitions carrier.

bsg deadlock ships

Its firewall regerates at a rate of 100/s. The ship has a 20% base damage reduction and 100% base subsystem repair rate. Heavy armour plating provides it with enough staying power to remain relevant in modern warfare, although its older fire control systems are considered outdated compared to more modern cruisers.

bsg deadlock ships

The Janus heavy cruiser is an old Gemenese ship, made popular during the later stages of the imperial wars between Virgon and Leonis. Janus is a Colonial capital ship in Battlestar Galactica Deadlock.














Bsg deadlock ships